Duke nukem forever jace hall6/16/2023 ![]() What followed after this announcement can only be described as a complete and total PR disaster. With light at the end of the tunnel, Take Two likely saw that the tunnel was longer than Broussard was willing to admit and likely put their foot down to say “No more.” On episode 3 of the Jace Hall show, we finally got to see Duke Nukem Forever being played with the current engine, and the results were mostly positive! With light at the end of the tunnel, fans of the series braced themselves for the return of Duke.ģD Realms must have killed their golden goose somewhere in the background of all of this as in roughly June of 2009 it was announced that 3D Realms and Take Two had engaged in a protracted legal battle and that 3D Realms was shutting down. Very pleased with the results, they passed on a quick preview of the title that had old fans pondering the impending release of Duke and new gamers wondering just what the hell these ‘old folk’ were talking about. In June of 2008, our friends at Shacknews finally got something we’d all been waiting for – they got their hands on Duke Nukem Forever. What the fuck was 3D Realms doing that they couldn’t kick one game loose? For reference up to this point, Squaresoft had released Final Fantasy VII, Final Fantasy VIII, Final Fantasy XI, Final Fantasy XII, two CGI films, and multiple spin-offs from the Final Fantasy series on several different platforms. Telling audiences to “Stay Tuned” only brought sneers of derision and laughter at this point. Behold the second trailer for Duke Nukem Forever: ![]() Hiring new programmers and using a small image as a teaser, we got another look at Duke in late 2006, it wasn’t until 2007 that we got to see another look at Duke. Summer of 2005 came and went and 3D Realms went completely radio silent. Broussard and crew remained silent on the subject, revealing only that they had built a new physics engine for the game (call it what you will, that’s another engine change folks) and that they were still on track. Unsurprisingly, this was later revised to “Fall of 2004” and then “Summer of 2005”. Announcing that Duke would see shelves in 2003, Take Two went out on a limb. There is only so much a publisher is willing to put up with, and in early 2003 Take Two had to step in. Despite the decent-for-the-time in-engine trailer above, Broussard again flatly stated that they had scrapped almost the entire game to rebuild it in their new engine as they would have needed another two years to complete Duke using the Unreal Engine. Broussard and crew decided that the Unreal Engine wasn’t good enough for Duke and that they would build their own engine from scratch. With the excitement for Duke raised back to original levels, 3D Realms got awful excited about Duke as well. Behold the first trailer for Duke Nukem Forever: Even in 2001 Duke was still highly anticipated, and with a gameplay trailer as well as a full spread in PC Gamer Magazine, we finally had proof that Broussard and his team weren’t just spending their day rubbing it out to updated nude girl models in the game engine. 1999, 2000, and 2001 came with more promises but no Duke. (Guess they didn’t like brown) George Broussard stated flatly that the engine change would cause no delay and that Duke would see a release in the Fall of 1999. In the Summer of 1998, 3D Realms announced that they were going to switch engines and use the Unreal Engine. It was going to use the Quake II Engine, which was absolutely state of the art at the time…if you like the color brown anyway. On April 28 th, 1997, Duke Nukem Forever was announced. Without bias, without malice, and as a fan of the series, I’m going to do something I never expected to do – I’m going to review Duke Nukem Forever.īefore we get into the meat and potatoes of Forever, let’s talk about some history. I am not going to do what many reviewers have done and spend my review thinking up all the clever and funny ways I can rag on Duke – I’m going to review it for what it is. John recorded one of the first lines for the game where he was asked “How do you like the game Duke?” and he replied “After 12 fucking years it better be!” – even here we have evidence of a delay as the game actually took over 14 years to complete. Where do you even start to review a game like Duke Nukem? Ostensibly the most delayed game in history, we managed to think up, plan, execute, and complete a mission to Mars in the time that 3D Realms dicked around with this title. Just a word of caution this review will be rated M and will likely be one of the longest reviews I’ve ever written – you’ve been warned.
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